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NPC Generator

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Advanced [show]


Bernard Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. His silver hair is lengthy and is close to two feet long. His eyes are a pleasant violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west to a Sellsword, Bernard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Job. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Bernard Dudley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Alexandre Chatham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his white hair down. His brown eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and money/treasure

Ideals: Entrepeneur. Flaws: Mundane, Insane. Bonds: Rich, Criminal record. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Alexandre Chatham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 6000 cp. Malachite (4 gp). Carnelian (80 gp). Azurite (4 gp).


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white collared shirt and violet pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his silver hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.

Motivation: To pay off his debts.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor, Mentor. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Abram, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)14 (+2) 12 (+1)5 (-3)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 600 sp. Smoky quartz (60 gp). Tiger eye turquoise (15 gp). Star ruby (600 gp).


Social Check DCs


Geoffrey Oakley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean black cloak covering his clean studded leather. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady amber eyes.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Justice. Flaws: Ugly, Impulsive, Mundane. Bonds: Criminal record. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Geoffrey Oakley, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)7 (-2) 10 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Digby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His black hair is still thick. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: To unite with his sister; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Immigrant, Family. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Balimaar Digby, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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