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NPC Generator

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Advanced [show]


Raymond Kimberly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a brown cloak and cross-gartered grey stockings. He wears his red hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Raymond will drive conversation. He is obsessed with finding treasure.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.

Motivation: Retire the richest man in the north; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Entrepeneur. Bonds: Adventurer, Poor, Family. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Raymond Kimberly, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His red hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Marleigh, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Tourmaline (50 gp). Deep green spinel (50 gp).


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean brown cloak covering his clean studded leather, and sports empty pouches on his belt. He keeps his long black hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and to be a stableman again

Flaws: Ugly. Bonds: Job, Adventurer, Rich, Slave. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Windsor, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His brown hair is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: He was born in the north. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: To end his boredom; and his spouse's relatives view him with great suspicion

Flaws: Mundane, Fearful. Bonds: Immigrant, Job, Family. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Clifford, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. Golden pearl (70 gp).


Social Check DCs


Percival Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He keeps his long brown hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his father was called into army service. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Logical. Flaws: Sensitive, Mundane. Bonds: Military, Family. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Percival Clapham, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. Black pearl (700 gp). Aquamarine (700 gp). Brown-green garnet (50 gp).


Social Check DCs

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