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Advanced [show]


Lance Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of swords on his belt, each one with a ruby on the hilt. He keeps his long blonde hair kept up in a rat tail. He has green eyes and a black hat with a brown feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: Lance was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Justice, Philantrophist. Bonds: Adventurer, Family. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Lance Skelton, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Black opal (500 gp). Violet garnet (200 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Berkeley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bounty Hunter does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy white beard and wild white hair. This brown eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: Born in the north to a Bounty Hunter, Miles learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Addict. Bonds: Job, Attractive. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Miles Berkeley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green armored body suit, with a simple grey line shooting up and back down. His auburn hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Shy. Bonds: Has a crush, Adventurer. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Patrick Middleton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 4 (-3)14 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears blue trousers with green and brown striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His eyes are brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 10 years.

Motivation: He is content; and regain custody of his son

Ideals: Philantrophist. Flaws: Mundane. Bonds: Family, Poor, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Ernest Emsworth, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 15000 cp. Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (1200 gp).


Social Check DCs


Geoffrey Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and silver. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Clinton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)10 (+0) 10 (+0)9 (-1)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs

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