Randal Heiser, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. His white hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Mortician, Randal learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Professionalism. Flaws: Racist, Ugly. Bonds: Job. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. 1 Masterwork Musical instrument. 1 Masterwork manacles.
Aldous Langley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is brown and curly. His green unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Professionalism. Flaws: Ugly, Disease, Depressed. Bonds: Rich. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Anselm Weston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears rags and sports a simple walking cane. His blonde hair has been sun bleached extensively. He has a dull look in his green eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2200 sp. 1 Masterwork Light wooden shield.
Lewis Copeland, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He sports violet clothing, slightly heavier than average wear. He has done his best to style his chestnut hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a mountains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: PTSD. Bonds: Criminal record, Nature. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Wymar Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Miller like his mother before him.
Motivation: Wants to open a new tavern; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Adventurer, Job, Immigrant. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!