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NPC Generator

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Advanced [show]


Diggory Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He has chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Attractive, Criminal record. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Diggory Kirby, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp. 1 Darkwood Shield.


Social Check DCs


John Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He sports a long silver beard, and similarly colored long hair. His ears are large.

Personality: Eccentric and domineering, John will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Extrovert. Flaws: Ugly, Mundane. Bonds: Poor, Criminal record. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

John Tenley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 9000 cp. Red-brown spinel (130 gp). Iolite (40 gp).


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

John Mitchell, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 6 (-2)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2700 sp. Citrine (60 gp). Carnelian (60 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trym was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Fighting, Philantrophist, Optimist. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Darby, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 19 (+4)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Appleton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears an entirely grey suit with green socks and a vest with buckled shoes. He has a very tight haircut. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich western family. A gifted student he started as a Knight, but he got bored and became a Fletcher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Flaws: Shy, Ugly. Bonds: Job, Rich, Criminal record. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Appleton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Bloodstone (60 gp). Jade (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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