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NPC Generator

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Advanced [show]


Gerald Bristol, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely brown suit with grey socks and a vest with buckled shoes. He has shaved his head bald. His eyes are brown and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Brewer business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Marshal again.

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Job, Religious. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Gerald Bristol, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Diggory Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His red hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a illithids raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: To protect his home; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Antagonistic, Racist. Bonds: Mentor, Enemies, Guardian. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Diggory Vance, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Bonds: Rich, Military, Religious, Mentor. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Gunter Birkenhead, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)5 (-3) 12 (+1)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Wakefield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Trey Wakefield, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 7 (-2)8 (-1)
Skills History +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Small steel mirror. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His golden hair is cut short. He has a tattooed face.

Personality: Calm and collected, he is a well trained Tanner. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor.

Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Lance Ainsworth, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 12 (+1)7 (-2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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