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NPC Generator

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Advanced [show]


Wymar Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears yellow trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His brown hair is long and unkept. He has gleaming, smiling blue eyes.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Has a crush, Immigrant. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Wymar Walpole, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Bernard Snowdon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is content

Ideals: Artistic. Flaws: Greedy, Mundane. Bonds: Job, Religious. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Bernard Snowdon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Rose (20 gp). Peridot (20 gp).


Social Check DCs


Drogo Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: He was born in a small forest village. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Attractive, Nature. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Drogo Graeme, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Jet (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Bonds: Attractive, Nature, Job. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Charles Kirby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4

Possessions: Peridot (80 gp). Jet (110 gp). 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Richard Altham, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his rapier. He has a slight overbite and is overall scrawny. His golden hair is cut short with large spiked bangs in the front. This gray eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Richard studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Impulsive, Insomniac. Bonds: Job. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Richard Altham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 8 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2200 sp.


Social Check DCs

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