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NPC Generator

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Advanced [show]


Adam Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. He wears his golden hair down. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Ugly, Racist, Selfish. Bonds: Rich. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Adam Roscoe, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He wears his blonde hair down. His eyes are blue and beady.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 11th year, his parents were killed by a dire rats raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Apothecary.

Motivation: To be a Bellfounder again.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Trym Graeme, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Religion +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Frederick Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and green tie. He is portly but not overly obese. His hair is short and white. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and further expansion of business

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Lazy, Disease. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Frederick Gladstone, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a very good compulsive liar and kleptomaniac.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Anselm was born on a far western plains where he grew up under the tutelage of his father, an expert Servant. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Philantrophist. Bonds: Criminal record, Family, Immigrant, Job. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Anselm Bentham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Jocelyn Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His silver hair is drawn into a tight pony tail with a skull scrunchie. His green eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Jocelyn has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local sculptor

Flaws: Secretive, Disease, Insane. Bonds: Poor, Immigrant. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Jocelyn Axton, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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