Kody Chatham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He became a Priest soon after.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Gifted, Logical. Bonds: Rich, Job, Adventurer. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Adam Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His brown eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Sailor, but he was a colossal failure. He has worked as a Banker like his father before him.
Motivation: Further expansion of business; and he's looking for his big break
Ideals: Athletic. Flaws: Sensitive. Bonds: Adventurer, Job, Immigrant. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +5
Possessions: 300 gp.
Rolf Spaulding, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He is generally shirtless and showing off his tattooed chest. His tied-back hair is blonde. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.
History: He was born at the edge of vast desert. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and sabotage a competitor
Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp. Deep blue spinel (500 gp).
Gerard Weston, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue costume with the symbols of his god on his torso. He is bald on top and has large silver tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gerard was born on a far eastern desert where he grew up under the tutelage of his father, an expert Scribe. He left for the east, certain he would find work there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Hugh Davenport, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and red handkerchief worn on his right side. He keeps his brown hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Cynical, Secretive. Bonds: Attractive, Mentor, Job. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Red garnet (110 gp). Rock crystal (80 gp). Rock crystal (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
