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Advanced [show]


Bertram England, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Tanner. His chestnut hair is matted, messy, and big. His eyes are amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Tanner business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and to be a miller again

Flaws: Ugly, Depressed, Antagonistic. Bonds: Job, Mentor. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Bertram England, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 6 Acid flasks.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. His brown hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and he is greedy

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Trym Clare, Male Human Fighter 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Odo Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his dagger ready. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Odo hails from a village terrorized by goblins. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Has a crush, Enemies. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Kirby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs


William Wade, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. He moved from fad to fad and when he turned 15 he discovered singing. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Joker, Artistic. Bonds: Family, Poor. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

William Wade, Male Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a plains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Nature, Military. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Roger Cornish, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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