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Advanced [show]


Robert Camden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely green suit with blue socks and a vest with buckled shoes. His silver hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Robert Camden, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Rolf Blankley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tan collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed northerner is not easily forgotten.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: He was born in a small island village. He worked as a nervous Barber and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Carpenter again; and to reunite with his old friends

Bonds: Poor, Immigrant, Job, Adventurer, Nature. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Rolf Blankley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Rose (80 gp). Citrine (80 gp). Red-brown spinel (50 gp).


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, and he perpetually has his dagger ready. He wears a top hat to hide his balding. His violet unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Disease, Greedy, Lazy. Bonds: Rich. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Gilbert Barney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Zircon (20 gp). Jade (130 gp). Zircon (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His red hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Scribe in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Blacksmith, but he got bored and became a Scribe. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: Further expansion of business.

Flaws: Cynical, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Conrad Heiser, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Patrick Oakley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With a patchy red beard and wild red hair. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Selfish, Insane. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Patrick Oakley, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 6000 cp. Moss agate (15 gp). Chalcedony (30 gp). Jade (120 gp). Violet garnet (1100 gp).


Social Check DCs

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