Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is typically in his Locksmith uniform. His hair is long and silver with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He has gleaming, smiling amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born into a rich family. He moved out east to avoid the crime he committed. He now mingles about in high society.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Bonds: Job, In love, Rich, Criminal record. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Charles Thornton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He keeps his long red hair kept up in a rat tail. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Charles began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has money and likes to spend it.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Star rose quartz (80 gp). Golden yellow topaz (600 gp). Deep green spinel (120 gp). Golden yellow topaz (600 gp).
Manfred Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.
History: Sold as a small child to a slaver, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Insane, Racist. Bonds: Attractive, Has a crush, Mentor. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Adelard Shipley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long blonde beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gifted from a young age, Adelard studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Revenge; and many goblins want him driven away
Ideals: Gifted, Entrepeneur. Flaws: Disease, PTSD. Bonds: Attractive, Enemies. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 7 (-2) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 100 gp.
Alex Beitz, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he has a large grey mantle and cape that has been intricately interwoven into his black robe. He has a small bristly mustache and wavy white hair. His eyes, though not visible through his cowl, are violet.
Personality: Alex wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: Further expansion of business; and he seems to be bored by most things
Ideals: Disciplined, Philantrophist. Flaws: Mundane. Bonds: Nature, Job. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp.
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