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Advanced [show]


Lewis Wentworth, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely white suit with blue socks and a vest with buckled shoes. His black hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Artistic, Fighting. Bonds: Religious, Military, Family. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Lewis Wentworth, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)7 (-2) 14 (+2)14 (+2)
Skills History +0, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hugh Weston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long golden beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Optimist, Artistic, Entrepeneur. Bonds: Attractive, Poor. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Weston, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 18000 cp. Brown-green garnet (90 gp). Obsidian (9 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Richard Westbrook, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is long and black with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His eyes are gray and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Richard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Passionate. Flaws: Ugly. Bonds: Family, Rich, Nature. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Richard Westbrook, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Forgetful, Racist. Bonds: Poor, Job, Mentor. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Wymar Abram, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs


Geoffrey Weld, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fancy blue suit, he is not a threatening figure. He keeps his long golden hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up longbow and armor he uses now. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and he's attracted to the pc

Ideals: Optimist. Bonds: Attractive, Has a crush, Nature, Job, Family. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Weld, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)7 (-2) 10 (+0)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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