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NPC Generator

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Advanced [show]


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a large black jacket, marred by beers. He has auburn hair. His blue eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has drifted from career to career and currently works as a Body Guard.

Motivation: To be a Layabout again; and wants to open a new tavern

Ideals: Artistic, Logical. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Rodney, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 4 (-3)13 (+1)
Skills Acrobatics +3, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast island. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive, Racist. Bonds: Nature, Rich. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Everard Copeland, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth -1
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit.


Social Check DCs


Bernard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His eyes are brown.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Slave, Family. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Bernard Livingstone, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Fire opal (600 gp).


Social Check DCs


Theobald Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is red and curly. His eyes, though not visible through his cowl, are green.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has decided he is irredeemable

Ideals: Fighting, Athletic, Optimist. Bonds: Adventurer, Criminal record. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Shirley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)10 (+0) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. Blue quartz (11 gp).


Social Check DCs


Reynard Conway, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is long and black with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He uses money and sex appeal to get what he needs; and to be a sage again

Ideals: Artistic. Bonds: Attractive, Job, Rich. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Reynard Conway, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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