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Advanced [show]


Gerard Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a pastel suit. His white hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Gerard was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Emotional, Antagonistic, Shy. Bonds: Family, Enemies. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Gerard Tattersall, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 9 (-1)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears dark leathers with embroidery. He has a hunchback. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Masseuse profession.

History: When he was but 3 years old his parents immigrated from the west. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Merchant.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Gerald Mitchell, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright black suits and hats. He is muscular with a powerful set of arms. His golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Slave, Enemies. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Marleigh, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Robert Garfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his brown hair in a flapper bob. He has hazel eyes and a white hat with a brown feather.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Robert was born in the east. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Impeccable, Persistence. Bonds: Rich, Adventurer, Nature. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Garfield, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)17 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp. Coral (70 gp). Golden yellow topaz (800 gp).


Social Check DCs


Bernard Norton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his auburn hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of goblins once and for all.

History: Bernard was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Regain custody of his son.

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Enemies, Family. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Bernard Norton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)5 (-3) 12 (+1)13 (+1)
Skills Arcana -1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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