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NPC Generator

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Advanced [show]


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His blonde hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the north. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Anselm was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To unite with his sister.

Ideals: Pacifist, Persistence. Flaws: Secretive, PTSD. Bonds: Attractive. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Anselm Beitz, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Blakeley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized black coat, and a wedding ring on his left hand. His moppish golden hair is in a traditional bowl cut. His amber eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Sculptor again; and wants to open a new tavern

Flaws: Racist. Bonds: In love, Military, Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Gomory Blakeley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Moonstone (20 gp). Deep blue spinel (600 gp).


Social Check DCs


John Norton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time, and his gloved hand is found clutching a halberd. His long auburn hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Spy. He then took over the family business and is one of the better Spy for hire.

Motivation: He has a crush on the local Cook; and to be a cook again

Ideals: Philantrophist. Flaws: Depressed. Bonds: Military, Job, Has a crush. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

John Norton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)12 (+1) 7 (-2)19 (+4)
Skills Arcana +3, Stealth +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered lance and tarnished greatsword as well. His hair is auburn, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: To clean up the streets; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Philantrophist. Bonds: Rich, Attractive, Guardian. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Bertram Bradly, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 7 (-2)9 (-1)
Skills Acrobatics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 3 Antitoxin. 2 Holy water. 3 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Balimaar Davenport, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Carpenter does. He has moderate length chestnut hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of illithids once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He wants revenge against illithids; and he is greedy

Flaws: Ugly, Selfish. Bonds: Job, Enemies, Rich. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Balimaar Davenport, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 6 (-2)11 (+0)
Skills History +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Magnifying glass. 1 Masterwork Artisan’s tools.


Social Check DCs

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