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Advanced [show]


Lance Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To be a Miller again.

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Religious, Mentor. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Lance Prescott, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 26000 cp. Black opal (800 gp). Amber (150 gp). Banded agate (10 gp).


Social Check DCs


Theobald Warwick, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He sports a flattop hair cut. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: Theobald was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job, Family. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Theobald Warwick, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Kody Walcott, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kody's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against goblins; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Enemies. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Kody Walcott, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Rolf Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is bristling with hidden weapons, mostly nunchakus and greatswords. His brown hair is kept up in a ponytail inside a feathered hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: The child of eastern immigrants he idolized his father. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Cynical, Shy. Bonds: Criminal record, Immigrant, Nature. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Rolf Clapham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Lapis lazuli (5 gp). Aquamarine (800 gp).


Social Check DCs


Thomas Cornish, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple blue robe with black stripes complete with hood. His blonde hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich western family. He was taken from his home at a very young age. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Bonds: Job, Criminal record, Rich, Slave. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Thomas Cornish, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 8 (-1)17 (+3)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs

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