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NPC Generator

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Advanced [show]


Bertram Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a very tight haircut. He has a dull look in his violet eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He has all his life been fascinated with music.

History: Bertram was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the large cave and found the beat up warhammer and armor he uses now. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Attractive, Job, Nature. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Bertram Lindsay, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Star rose quartz (50 gp). Banded agate (15 gp). Jasper (50 gp).


Social Check DCs


Chad Dumph, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a brown coat with white slacks. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.

History: Born to a Beggar, his mother struggled to pay the bills. Cursed with lycanthropy at a very young age, Chad has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Chad Dumph, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Chalcedony (20 gp). Freshwater pearl (12 gp). Golden yellow topaz (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Server

Voice: Dutch accent

Attributes [hide]

William Anderton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Silk rope. 1 Healer’s kit. 1 Masterwork manacles.


Social Check DCs


Peter Harlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown trousers with green and violet striped suspenders. He wears various colorful collared shirts. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: To unite with his brother; and he is terrified, and will act out of fear

Ideals: Artistic, Philantrophist. Flaws: Fearful. Bonds: Military, Family. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Harlow, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)8 (-1) 13 (+1)17 (+3)
Skills Religion +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. With a patchy brown beard and wild brown hair. His gray eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Sensitive, Addict. Bonds: Attractive, Family. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Balimaar Beitz, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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