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Advanced [show]


William Asheton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his scimitar always slung over his shoulder, and carries scimitars. He wears a colorful flower in his silver hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

William Asheton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. Black pearl (400 gp). Obsidian (13 gp). Fire opal (600 gp).


Social Check DCs


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a large violet jacket. His skin is also unnaturally pale. His hair is red and curly. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Persistence. Flaws: Ugly, Cynical. Bonds: Military. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Anderton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Godfrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses like a well dressed Map Maker does. He has styled his white hair well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Job, Poor. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Godfrey Rutherford, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. 2 Smokesticks. 1 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a large tan jacket, and his gloved hand is found clutching a axe. His hair, while still mostly white, has prominent grey streaks. He has hazel eyes and a tan hat with a black feather.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: The child of a Mason, who enjoyed hunting, John was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Bonds: Job, Nature, Rich. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

John Brandon, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 16 (+3)7 (-2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 50 pp. Alexandrite (800 gp). Deep green spinel (40 gp). Banded agate (13 gp).


Social Check DCs


Hubert Barney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His auburn hair is knotted and matted. His thin eyebrows rest above his beady amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Hubert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Hubert Barney, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Superior lock. 1 Healer’s kit. 1 Average lock.


Social Check DCs

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