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NPC Generator

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Advanced [show]


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his white robe and has his longbow always slung over his shoulder. He is an epitome of beauty. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny jet earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Mentor. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Anselm Chatham, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 7 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1800 sp. 4 Smokesticks. 4 Smokesticks. 2 Antitoxin.


Social Check DCs


Nicholas Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He keeps his long chestnut hair kept up in a rat tail. His gray eyes peer out from beneath his top black hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To reunite with his old friends.

Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Mentor, Adventurer. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Nicholas Barlow, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 2 Antitoxin.


Social Check DCs


Conrad Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. He has a long red beard with little hanging trinkets. He has a dull look in his hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To end his boredom.

Flaws: Mundane, Disease. Bonds: Attractive, Job, Religious. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Conrad Springfield, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Bloodstone (20 gp). Silver pearl (120 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Wymar Altham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of his god around his neck, and a hammer on his belt. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: Wymar was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Family. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Wymar Altham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerald Richie, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. His golden hair is still thick. He has a dull look in his blue eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.

History: Born to a Armorer, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Professionalism. Bonds: Attractive, In love, Poor, Adventurer, Military. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Gerald Richie, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 sp. Iolite (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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