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NPC Generator

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Advanced [show]


Ralf Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky black painted plate armor. He has shaved his head bald. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Laborer and found it very stressful. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Athletic. Bonds: Poor, Adventurer, Slave, Job. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Ralf Stansfield, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Miles Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. His eyes are likewise amber.

Personality: Eccentric and domineering, Miles will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Miles Stanford, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 8 (-1)8 (-1) 15 (+2)8 (-1)
Skills Acrobatics -1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +4

Possessions: 400 gp. Red spinel (140 gp). Amethyst (140 gp). Star rose quartz (60 gp).


Social Check DCs


John Wade, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his club. He is portly but not overly obese. His hair is black and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

John Wade, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Blankley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His violet eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Religious, Rich. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Drogo Blankley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Eye agate (4 gp). Amber (150 gp). Deep green spinel (150 gp).


Social Check DCs


Don Clifton, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by illithids. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He's looking for his big break; and someone believes him a fraud

Flaws: Hedonist. Bonds: Adventurer, Enemies, Mentor, Military. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Don Clifton, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 15 (+2)8 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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