Chad Gresham, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. His golden hair is braided into rings. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the east. He has had some formal singing training, and achieved minor success. He inherited the family business which he has now maintained for 12 years.
Motivation: Retire the richest man in the east; and he is unsatisfied with his job
Ideals: Entrepeneur, Gifted, Artistic. Bonds: Job, Poor. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Silver holy symbol. 1 Masterwork manacles. 1 Simple lock.
Theodoric Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His hair is white and curly. His skin is flawless and his violet eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Mason, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Bonds: Attractive, Job, Poor, Nature. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Breastplate.
Peter Palomarez, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a black collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His black hair has been sun bleached extensively. His gray eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: He was born in the north, but his parents moved at a very young age to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and regain custody of his daughter
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Conrad Atterton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. His golden hair is thinning but still full. His violet eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Ideals: Athletic, Justice. Bonds: Adventurer, Job, Military. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Banded mail. 1 Masterwork studded leather.
Theobald Lindsey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair, when down, is lengthy. His eyes are likewise blue. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Flaws: Mundane, Impulsive. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Brass mug with jade inlays (600 gp). 1 Simple lock. 1 Masterwork manacles. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
