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NPC Generator

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Advanced [show]


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. He has wavy blonde hair. His hazel eyes peer out from beneath his top brown hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Barber.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Military, Nature, Enemies. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Roger Hackney, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. 3 Thunderstones. 7 Acid flasks. 1 Holy water.


Social Check DCs


Heward Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He likes to wear ponchos typically of a light white in addition to tight pants. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are hazel and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east, but his parents moved at a very young age to the south. Like his mother and his brother before him, after school he went straight into learning to become a Scribe. He has drifted from career to career and currently works as a Scribe.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Immigrant, Job. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Heward Jacobs, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)8 (-1) 7 (-2)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and sports red clothing, slightly heavier than average wear. His skin is also unnaturally pale. His red hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and a deep hatred of dire rats

Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Immigrant, Mentor. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

John Garfield, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 7 (-2)8 (-1)
Skills Medicine +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Hamilton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of magic around his neck, and a greatsword on his belt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family Peter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Criminal record. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Peter Hamilton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Randal Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and sabotage a competitor

Flaws: Secretive. Bonds: Adventurer, Job, Poor. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Randal Morton, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 8
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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