Balimaar Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large black mantle and cape that has been intricately interwoven into his violet robe. His hair is red and curly. His eyes are blue and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.
Motivation: He wants to get laid; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Joker. Bonds: Military, Adventurer, Has a crush. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Balimaar Barlow, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Many dire rats want him driven away; and to get a good night's sleep
Ideals: Philantrophist, Professionalism. Bonds: Attractive, Poor. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2200 sp.
Gerald Deighton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with wide-brimmed hat. His long white hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Anselm Merton, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His silver hair is lengthy. His thin eyebrows rest above his beady amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Priest for hire.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Religious. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
John Norton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of daggers on his belt, each one with a ruby on the hilt. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Calm and collected, he is a well trained Sellsword. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sellsword like his father before him.
Motivation: To unite with his brother.
Ideals: Fighting, Justice. Bonds: Attractive, Job, Nature, Family. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
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