Gerald Quinton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears blue leather gloves, a blue jacket, and tight pants. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Has a crush. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Chad Tatum, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries a battered shortspear and tarnished whip as well. His red hair is smooth and relatively long. His eyes are likewise amber.
Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Has a crush, Military, Job. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Average lock.
Miles Gresham, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the east his family was never financially stable. He married young, but lost his spouse to giants. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life.
Ideals: Extrovert. Flaws: Depressed. Bonds: Poor, Enemies, Job. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. 1 Thunderstones.
Theobald Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves singing and to teach people singing more than just about anything. He has a minor phobia of water and hates getting wet.
History: He was raised in a mountains tribe. His first spouse was a Layabout, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Nature, Family. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate.
Roger Hampton, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue shirt with thin white vertical stripes and blue pants, and sports empty pouches on his belt. His long silver hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Armorer, but he was a colossal failure. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new shoemaker responsibilities is difficult
Flaws: Ugly, Racist, Disease. Bonds: Rich, Job. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Violet garnet (900 gp).
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