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NPC Generator

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Advanced [show]


Solomon Southey, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His small hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Solomon Southey, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 9 (-1)10 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Draconic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Cory Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly bows and daggers. His blonde hair is braided into rings. His eyes are likewise amber.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Spy in town.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He has achieved small success as a Spy.

Motivation: A rival would like him out of the picture.

Ideals: Impeccable. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Hornsby, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +0, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears pastel painted combat armor at almost all times. He wears a feathered hat to cover his moderate length brown hair. His green eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he wants to get laid

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Poor. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Rolf Gentry, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Drogo Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He is bald on top and has large red tufts of hair around his ears. He has amber eyes and a tan hat with a grey feather.

Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Flaws: Ugly, Racist, Depressed. Bonds: Poor, Military. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Drogo Gladstone, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 9 (-1)15 (+2)
Skills Medicine +1, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 sp.


Social Check DCs


Tim Garrick, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He keeps his blonde hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Laborer business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker. Bonds: Attractive, Rich, Job, Family. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Tim Garrick, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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