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NPC Generator

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Advanced [show]


Lance Hale, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His blonde hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Locksmith, Lance learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He feels kind of lost in life; and sabotage a competitor

Flaws: Depressed, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Lance Hale, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 8 (-1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Bernard was born with his father's beautiful face. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: In love, Attractive, Criminal record, Job. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Cory Hadlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His black hair is unkempt and raggedy. His violet eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Map Maker, his mother struggled to pay the bills. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many orcs want him driven away.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Enemies. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Cory Hadlee, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Gerald Langston, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a green and blue handkerchief worn on his left side. He is an epitome of beauty. His long blonde hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Gifted, Fighting. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Gerald Langston, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp. Iolite (70 gp). Rhodochrosite (4 gp). 1 Masterwork studded leather.


Social Check DCs


Nicholas Coombs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is styled in orderly dreadlocks. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Nicholas Coombs, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs

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