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NPC Generator

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Advanced [show]


Bertram Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a green Stetson hat and green clothes. He has a slight overbite and is overall scrawny. He has wavy chestnut hair. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He got into the Dilettante business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Jeweler again.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Bertram Sutton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Silver pearl (130 gp). Brown-green garnet (130 gp).


Social Check DCs


Theodoric Rutland, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. He has a penchant for wearing a ring with an oversized opal on his left hand. He keeps his auburn hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He became a Sailor soon after.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Joker. Bonds: Rich, Job, Military, Family. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Theodoric Rutland, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)11 (+0) 10 (+0)6 (-2)
Skills Athletics +5, Deception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Wymar Shipley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes dart from person to person.

Personality: Eccentric and domineering, Wymar will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Wymar Shipley, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Cory Ogden, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he sports green clothing, slightly heavier than average wear. He has no hair. He has hazel eyes and a green hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Banker, who enjoyed hunting, Cory was taken on many hunting expeditions. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Ugly. Bonds: Guardian, Nature, Military. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Cory Ogden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 17 (+3)15 (+2)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moss agate (10 gp). Onyx (20 gp). Obsidian (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has a small bristly mustache and wavy chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To clean up the streets.

Ideals: Entrepeneur, Joker. Bonds: Attractive, Guardian, Mentor. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Bertram Kendal, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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