Bertram Atterton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull yellow sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case, and is pretty ugly. His auburn hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. He has had some formal singing training, and achieved minor success. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 sp. Jasper (80 gp). 1 Minor magic item.
Ralf Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. His blonde hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Selfish. Bonds: Attractive, Mentor, Criminal record. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Chain shirt. 1 Half-Plate.
John Harper, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a fancy grey suit. He wears a colorful flower in his chestnut hair. His hazel unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a very good compulsive liar and kleptomaniac.
History: John was born in the west. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Persistence, Optimist. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Adelard Thackeray, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to hide his balding. His blue eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has all his life been fascinated with writing.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Joker, Artistic, Fighting. Flaws: Antagonistic. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 2000 cp.
Nicholas Home, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Bounty Hunter uniform. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his golden hair in a flapper bob. He has green eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and to end his boredom
Flaws: Shy, Disease, Mundane. Bonds: Job. Occupation: Bounty Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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