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NPC Generator

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Advanced [show]


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He has a chestnut handlebar mustache and slicked back chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Poor, Family, Criminal record. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Trey Ainsworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 7 (-2)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 8
Languages Common, Terran, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp. 1 Magnifying glass.


Social Check DCs


Ernest Cooper, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His white hair is still thick. His eyes are green and beady.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Navigator, Ernest learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Cooper, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Religious. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Mitchell, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)15 (+2) 18 (+4)17 (+3)
Skills Persuasion +5, Sleight of Hand +0
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 17000 cp.


Social Check DCs


Roger Barton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His blonde hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: To be a Locksmith again.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Immigrant, Job. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Roger Barton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Everard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his golden hair. His eyes are likewise gray.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Spy, but he got bored and became a Weaver. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He uses money and sex appeal to get what he needs; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Everard Carlyle, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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