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NPC Generator

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Advanced [show]


Jocelyn Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries rapiers. He has a very tight haircut. He has blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Jocelyn was born the youngest of three triplets. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and to reunite with his absent father

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Cook

Voice: Farmer accent

Attributes [hide]

Jocelyn Lancaster, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. 4 Smokesticks.


Social Check DCs


Raymond Bentley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His red hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Raymond Bentley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Chrysoprase (30 gp).


Social Check DCs


Bernard Clare, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light tan in addition to tight pants. He has a long auburn beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up sword and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: Someone believes him a fraud; and he wants to meet his childhood hero

Ideals: Passionate. Bonds: Adventurer, Immigrant, Nature, Enemies. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Bernard Clare, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries hand crossbows. He wears his red hair down. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Addict, Antagonistic, Impulsive, Racist. Bonds: Nature. Occupation: Miner

Voice: American accent

Attributes [hide]

Gerard Copeland, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)12 (+1) 13 (+1)10 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Browning, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green painted combat armor at almost all times. His black hair is matted, messy, and big. This green eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east, but his parents moved at a very young age to the north. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Percival Browning, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Jet (50 gp). Sard (80 gp).


Social Check DCs

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