Ernest Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears white leather gloves, a white jacket, and tight pants. His blonde hair, when down, is lengthy. His eyes are violet and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small desert village. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ernest's father didn't care for him much, and the feeling was mutual. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
John Tindall, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shoemaker does. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His half smiles and blue eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: John hails from a village terrorized by gnolls. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 12 years.
Motivation: An old rival family wants him found.
Ideals: Opinionated. Bonds: Job, Attractive, Family, Enemies. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 80 pp. Sardonyx (20 gp). Azurite (14 gp). Azurite (14 gp). Rock crystal (20 gp).
Kyle Westcott, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He keeps his chestnut hair in a pixie cut. His fierce gray eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk
Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Religious, Adventurer. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Amethyst (140 gp).
Simon Richie, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized brown coat. He keeps his black hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He loathes his own lifestyle; and he has decided he is irredeemable
Ideals: Professionalism, Gifted. Flaws: Addict, Depressed. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Justin Clive, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.
Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Miller, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Has a crush, Poor. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 14000 cp. Azurite (7 gp).
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