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NPC Generator

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Advanced [show]


Alexandre Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Alexandre has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a gardener again

Ideals: Philantrophist. Flaws: Ugly, Sensitive, Disease. Bonds: Mentor, Debt. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Alexandre Everleigh, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 10 (+0)6 (-2)
Skills Medicine +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp. Alexandrite (400 gp). Lapis lazuli (10 gp). Deep blue spinel (400 gp).


Social Check DCs


Aldous Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly white, has prominent grey streaks. His blue eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Dyer profession.

History: Aldous was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: He is unsatisfied with his job.

Flaws: Cynical. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Aldous Clifford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of glaives, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long red hair reaches down to his waist. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Raymond Gracey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 7000 cp.


Social Check DCs


Jocelyn Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses like a well dressed Marshal does. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: Jocelyn was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up longbow and armor he uses now. He became a Marshal soon after.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and a rival would like him out of the picture

Ideals: Joker, Persistence. Bonds: Job, Criminal record, Nature. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Jocelyn Westcott, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Norman Alby, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His eyes are blue and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Optimist, Pacifist, Fighting. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Norman Alby, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Violet garnet (400 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Moss agate (6 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs

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