Dustin Hale, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man dresses in black turtlenecks beneath a green coat with black slacks. His brown hair is braided into rings. His eyes are amber and he is always smoking a pipe.
Personality: This man loves singing and to teach people singing more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his singing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Artistic, Philantrophist, Fighting. Bonds: Religious. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Smoky quartz (60 gp). Zircon (60 gp).
Raymond Chester, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.
History: He was born in the south, but his parents moved at a very young age to the north. His childhood dream was to be a Butcher, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 14000 cp.
Hubert Northcott, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Herbalist does. His long chestnut hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Hubert was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Passionate. Flaws: Hedonist. Bonds: Job, Attractive, Family. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Charles Snape, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, grey shirt, and green tie. He is physically well-built. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He takes great joy in being the best Barkeep in town.
History: Born in the east to a Barkeep, Charles learned a great deal about his mother's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his dancing dream.
Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: Enemies, Job, Adventurer, Has a crush. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2100 sp. 1 Good lock.
Dustin Braxton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey deerstalker hat and grey clothes. He wears a colorful flower in his chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 8 years old his parents immigrated from the west. His childhood dream was to be a Glassblower, but he was a colossal failure. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
