Don Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet coat over a black low-cut shirt, and a small hat upon his head. His hair is cut close to his head. He has gleaming, smiling gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: His father raised him in a mountain cabin. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Gifted, Optimist. Bonds: Nature, Job. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Chrysoprase (40 gp). Bloodstone (40 gp). Star ruby (400 gp). 1 Masterwork Musical instrument. 1 Magnifying glass.
Alex Coombs, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple grey robe with pastel stripes complete with hood. His auburn hair, when down, is lengthy. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Religious. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Aldous Allerton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). He has dyed his greying red hair a little too much giving a sharp red color. His fierce green eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Job. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 700 sp.
Everard Colby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the east his family was never financially stable. In his 18th year, his parents were killed by a orcs raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and a deep hatred of orcs
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Balimaar Shelly, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His long auburn hair is drawn into a two foot long braid. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 12000 cp. Obsidian (8 gp). Jasper (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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