Gerald Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His blonde hair is cut short with large spiked bangs in the front. His fierce brown eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gerald was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Justice, Philantrophist. Bonds: Rich, Religious, Military. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Tim Astley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly clubs and spears. His silver hair is singed and shortened. His eyes are amber and beady.
Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Impulsive. Bonds: Criminal record, Has a crush, Mentor. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Simon Oakes, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His moppish white hair is in a traditional bowl cut. His fierce blue eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Detective.
Motivation: Wants his loneliness to end; and to be a courier again
Ideals: Justice. Bonds: Rich, Attractive, In love, Job, Has a crush. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Gomory Cooper, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern man has the majority of his body covered in plate. His moppish chestnut hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 900 sp.
Henry Livingstone, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a blue wide-brimmed hat and blue clothes, marred by teas. He wears a wide-brimmed hat to cover his moderate length auburn hair. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the north. He worked as a nervous Stylist and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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