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Advanced [show]


Conrad Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his chestnut hair well, parting it to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 6 years old his parents immigrated from the west. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He now owns his own business.

Motivation: Seeks redemption; and expand his business

Flaws: Addict. Bonds: Criminal record, Military, Immigrant, Job. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Conrad Kelsey, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Tim Byron, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is singed and shortened. His gray unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Tim Byron, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Hunter Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is greasy and uncared for. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Heiser, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. Deep green spinel (110 gp). Brown-green garnet (110 gp). Tiger eye turquoise (12 gp). Iolite (50 gp).


Social Check DCs


Don Rodney, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and white. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Don Rodney, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Arcana +5, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear green clothing when he does not wear armor. He has a very tight haircut. He has gleaming, smiling gray eyes.

Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.

History: He got into the Fortune-teller business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: His religion dominates his actions; and wants to open a new tavern

Flaws: Antagonistic, Fearful. Bonds: Job, Military, Religious. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Peter Winthrop, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs

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