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NPC Generator

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Advanced [show]


Lewis Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His hair is long and black with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Lewis Hadlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1800 sp.


Social Check DCs


Raymond Home, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a pastel coat over a white low-cut shirt, and a feathered hat upon his head. His white hair is knotted and matted. His fierce hazel eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Ploughman. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Gifted. Bonds: Job, Immigrant, Nature, Military. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Raymond Home, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kyle Skelton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. He wears a top hat to hide his balding. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of illithids once and for all.

History: Kyle hails from a village terrorized by illithids. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and sabotage a competitor

Flaws: Insomniac. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Kyle Skelton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Everburning torch. 4 Smokesticks.


Social Check DCs


Aldous Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light blue in addition to tight pants. With bright white hair and a scraggly beard. His eyes are likewise gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: The child of a Ploughman, who enjoyed hunting, Aldous was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Ideals: Athletic, Justice. Bonds: Adventurer, Nature, Enemies. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Aldous Thorpe, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 14 (+2)8 (-1)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Alex Ansley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and usually wears his green robe and has his scimitar always slung over his shoulder. His right hand appears badly burned and disfigured. He has moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.

History: Alex hails from a village terrorized by goblins. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He feels threatened by others; and many goblins want him driven away

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Alex Ansley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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