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Advanced [show]


John Budd, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

John Budd, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)19 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 cp. Eye agate (15 gp). Obsidian (15 gp). Star rose quartz (60 gp). Golden yellow topaz (700 gp).


Social Check DCs


Cory Blyth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, marred by beers. His chestnut hair is lengthy and is close to two feet long. This violet eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He has achieved small success as a Mayor.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Flaws: Ugly, Mundane, Secretive. Bonds: Rich, Slave, Job. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Cory Blyth, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 6 (-2)16 (+3)
Skills Deception +5, Insight +0
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of hammers on his belt, each one with a ruby on the hilt. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised by priests from a young age. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in hammer use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Religious, Mentor. Occupation: Dyer

Voice: American accent

Attributes [hide]

Don Blackwood, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Henry Southey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has styled his black hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and he is unsatisfied with his job

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Southey, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Manfred Emsworth, Male Human [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. He wears a feathered hat to cover his moderate length white hair. His hazel eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Sculptor again; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Immigrant, Slave, Job. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Manfred Emsworth, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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