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NPC Generator

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Advanced [show]


Geoffrey Kent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear violet tank tops with green pants. His blonde hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Attractive, Guardian. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Kent, Male Human Fighter 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)11 (+0) 18 (+4)17 (+3)
Skills History +3, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He is physically well-built. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Peter Kinsley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 14000 cp. 1 Chain shirt. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Percival Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Percival hails from a village terrorized by giants. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and to prove his worth to the world

Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: In love, Enemies. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Percival Alston, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dustin Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, and carries hand crossbows. His white hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.

Personality: This man loves music and to teach people music more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Dustin was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and regain custody of his son

Ideals: Fighting, Artistic, Persistence. Bonds: Family. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Dustin Burton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)15 (+2) 16 (+3)17 (+3)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Raymond Bentham, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp.


Social Check DCs

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