Geoffrey Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is red and very short. His eyes are blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Geoffrey was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Recently the stress of being a Interpreter has made it difficult for him to sleep.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Optimist, Philantrophist, Impeccable. Flaws: Insomniac. Bonds: Job. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Carnelian (40 gp). Alexandrite (900 gp).
Anselm Beckwith, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a green cloak and cross-gartered red stockings. His hair is silver and curly. He has blue eyes and a green hat with a red feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Anselm was born in the north. At a young age he loved to build and create. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Iolite (20 gp). Deep green spinel (50 gp).
Drogo Van Es, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light violet in addition to tight pants. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well; and doesn't want to be a dilettante and was forced into it by his family
Ideals: Joker. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Solomon Tatum, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and tends to wear a pastel poncho over his likewise colored trousers and shirt. With a patchy red beard and wild red hair. This gray eyed westerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and meet up once more with his childhood friend
Flaws: Hedonist, Depressed. Bonds: Guardian, Adventurer, Job. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 17000 cp.
Hugh Gyula, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and golden with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Hugh was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Gifted, Persistence. Bonds: Poor, Enemies, Job. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!