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Advanced [show]


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears a colorful flower in his brown hair. His eyes are violet and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Bertram was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Bertram Eastoft, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears bulky white painted plate armor. His blonde hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Criminal record, Military. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Merton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 10 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Alexandre Digby, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a long red beard, and similarly colored long hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of brigands once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and revenge

Flaws: Ugly, Shy. Bonds: Enemies, Slave. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Alexandre Digby, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a brown broad hat and brown clothes. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His broad hat is riddled with cuts and holes. His brown eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Adventurer, Military, Religious. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Reid, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Performance +2, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his scythe always slung over his shoulder. His tied-back hair is chestnut. His blue eyes dart from person to person.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: He got into the Sailor business at a young age. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Selfish. Bonds: Job, Adventurer, Criminal record. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Gerard Darlington, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 34000 sp.


Social Check DCs

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