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NPC Generator

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Advanced [show]


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His hair is white and curly. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the north to a Adventurer, Rolf learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Adventurer.

Motivation: Sabotage a competitor.

Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Job, Family. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Rolf Colby, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Hale, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely black suit with grey socks and a vest with buckled shoes. He has wavy white hair. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Interpreter again; and expand his business

Ideals: Gifted. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Trey Hale, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Aldous Emsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Ploughman, Aldous learned a great deal about his father's area of expertise. A gifted student he started as a Mayor, but he got bored and became a Ploughman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Aldous Emsworth, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. Golden yellow topaz (200 gp). Rose (60 gp). Chalcedony (60 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Arnold Clayden, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear grey pants and tee shirts. His skin is also unnaturally pale. His auburn hair is braided into rings. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: Arnold hails from a village terrorized by gnolls. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Dyer.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Arnold Clayden, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)12 (+1) 8 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy brown hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Gerard studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Fortune-teller like his father before him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Gifted. Flaws: Addict, Greedy. Bonds: Guardian, Job. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Gerard Barclay, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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