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NPC Generator

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Advanced [show]


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is braided into rings. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Born in the west to a Barber, Gerard learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Barber soon after.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Athletic. Flaws: Lazy. Bonds: Job, Nature. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Myerscough, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 11 (+0)10 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Garrick, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His hair is white and curly. His thin eyebrows rest above his beady green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Flaws: Ugly, Depressed, Antagonistic. Bonds: Rich, Slave, Family. Occupation: Servant

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Garrick, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Harley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He is physically well-built. His silver hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Rolf's homeland. Rolf decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Logical, Fighting. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Priest

Voice: French accent

Attributes [hide]

Rolf Harley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 16 (+3)5 (-3)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 12000 cp. 1 Chain shirt.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His long black hair reaches down to his waist. He is baby faced.

Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and further expansion of business

Bonds: Job, Rich, Military, Nature, Enemies. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Branson, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Shelly, Male Human [Permalink]

Personal [hide]

Description: This northern man sports brown clothing, slightly heavier than average wear. His clothes are grease stained in places. He has chestnut hair. His green eyes are slightly larger than normal.

Personality: This man loves painting and to teach people painting more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.

Motivation: Nothing but the best is good enough for him.

Ideals: Artistic, Impeccable. Bonds: Poor, Immigrant, Mentor. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Guy Shelly, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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