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NPC Generator

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Trym Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His auburn hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: The child of a Carter, who enjoyed hunting, Trym was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and expand his business

Flaws: Ugly, Depressed, Shy. Bonds: Nature. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Trym Thorpe, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish black hair is in a traditional bowl cut. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Patrick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Patrick Merton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)15 (+2) 18 (+4)12 (+1)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6

Possessions: 400 gp.


Social Check DCs


Gerald Kendal, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He has a small bristly mustache and wavy red hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He believes the world needs to unite to get rid of goblins once and for all.

History: Gerald was born with his father's beautiful face. He moved out west to avoid the crime he committed. He left for the east, certain he would find work there.

Motivation: A deep hatred of goblins.

Bonds: Poor, Immigrant, Attractive, Criminal record, Enemies. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Gerald Kendal, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Leighton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket, and he perpetually has his spear ready. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting, Opinionated, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Ernest Leighton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Blue sapphire (600 gp). Rock crystal (60 gp). Violet garnet (600 gp).


Social Check DCs


Don Reid, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of gnolls; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Don Reid, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)5 (-3)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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