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Advanced [show]


Hugh Alby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a brown armored body suit, with a simple blue line shooting up and back down. His hair is black and very short. He has green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Flaws: Mundane, Shy, Disease. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Hugh Alby, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40000 sp. Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (1200 gp). 1 Minor magic item.


Social Check DCs


William Harlan, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he is dressed in a clean grey cloak covering his clean studded leather. His red hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Philantrophist. Flaws: Depressed, Insane. Bonds: Poor. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

William Harlan, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His skin is fair and his fingers are delicate and long. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Fisher profession.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk

Flaws: Insane, Shy. Bonds: Job, Adventurer, Family. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Gerard Stratford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Heward Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a brown coat with black slacks. His red hair has been sun bleached extensively. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Family, Job. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Heward Hadleigh, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)8 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aldous Willoughby, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. His hair is red and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Barkeep in town.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Slave. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Aldous Willoughby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 16 (+3)5 (-3)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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