Randal Redfield, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.
Personality: Eccentric and domineering, Randal will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 800 sp. Black pearl (900 gp).
Anselm Axton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears black leather gloves, a black jacket, and tight pants. His head has been shaved. He has blue eyes and a black hat with a tan feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Anselm was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Nature, Job. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 18000 cp. 1 Minor magic item.
Henry Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 40 pp.
Ralf Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. He wears a colorful flower in his white hair. His brown eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: Many gnolls want him driven away; and revenge
Flaws: Impulsive, Antagonistic, PTSD. Bonds: Attractive, Enemies. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red-brown spinel (140 gp). Black pearl (900 gp).
Ernest Stanford, Male Human [Permalink]
Personal [hide]
Description: This southern man typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His clothes are grease stained in places. He keeps his chestnut hair in a flapper bob. He has hazel eyes and a yellow hat with a white feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bather father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many goblins want him driven away; and he desires power and/or immortality
Ideals: Joker. Flaws: Shy, Disease. Bonds: Poor, Immigrant. Occupation: Dilettante
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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