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NPC Generator

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Advanced [show]


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise amber.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the south. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss.

Bonds: Rich, Attractive, Has a crush, Adventurer, Immigrant, Job. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Arnold Everly, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Tourmaline (120 gp). Blue quartz (13 gp).


Social Check DCs


Alex York, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a green collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Sensitive, Selfish. Bonds: Nature, Rich. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Alex York, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 11 (+0)6 (-2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Godfrey Hornsby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His blonde hair is kept up in a ponytail inside a top hat. He has gleaming, smiling hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.

History: He is a Lycanthrope in disguise. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Fearful, Insomniac. Bonds: Adventurer, Nature. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Hornsby, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Altham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear white tank tops with black pants. His hair is silver and curly. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south. His first spouse was a Seamstress, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and to reunite with his absent mother

Ideals: Athletic, Opinionated. Bonds: Family, Immigrant, Enemies. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Altham, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)7 (-2) 10 (+0)7 (-2)
Skills History +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Chrysoberyl (100 gp). Obsidian (11 gp).


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: A powerful slaver made him what he is. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Gifted. Bonds: Mentor, Immigrant. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Gerard Vance, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2 Antitoxin. 2 Thunderstones.


Social Check DCs

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