Kyle Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His hair is red, silky, and of moderate length. His blue eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.
History: Born in the south to a Mayor, Kyle learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: A deep hatred of drow; and to be a laborer again
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Rich, Enemies. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. Brown-green garnet (110 gp). Chalcedony (30 gp).
Robert Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears brown leather gloves, a brown jacket, and tight pants. His hair is black and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 3 Acid flasks. 1 Everburning torch. 3 Acid flasks.
Arnold Mori, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man is wearing a long, pastel, dusty cloak. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. Arnold was born on a far southern island where he grew up under the tutelage of his mother, an expert Jeweler. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the south
Ideals: Joker, Entrepeneur. Flaws: Selfish, Fearful. Bonds: Immigrant. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gerald Warwick, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His white hair is cut short with large spiked bangs in the front. He has violet eyes and a brown hat with a yellow feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a very good compulsive liar and kleptomaniac.
History: Gerald hails from a village terrorized by brigands. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Criminal record, Enemies, Immigrant, Slave. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp.
Ralf Bradley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His black hair is cut short with large spiked bangs in the front. This gray eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge.
Ideals: Fighting, Passionate. Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Chrysoberyl (50 gp).
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