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NPC Generator

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Advanced [show]


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Wymar Copeland, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)6 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Odo Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His black hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his Stetson white hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Military. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Snowdon, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Persuasion +4, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2700 sp. 3 Acid flasks. 4 Smokesticks. 2 Thunderstones.


Social Check DCs


Tim Ansley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His chestnut hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Tim Ansley, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp.


Social Check DCs


Lance Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Marshal, but he was a colossal failure. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Lance Moreno, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)13 (+1) 17 (+3)16 (+3)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 8000 cp. 8 Acid flasks. 4 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Mundane, Impulsive. Bonds: Nature. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Gerald Ainsley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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